Sports / Leisure / Gaming

2026国际动漫游戏博览会

Shanghai, ChinaJuly 4, 2026 – July 6, 2026上海跨国采购会展中心(普陀区)上海炫动汇展文化传播有限公司
Official Website

Exhibition Overview

Exhibition Name
2026国际动漫游戏博览会
Organizer
上海炫动汇展文化传播有限公司
Venue
上海跨国采购会展中心(普陀区)
Location
Shanghai, China
Dates
July 4, 2026 – July 6, 2026
Exhibition Area
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Number of Exhibitors
—
Number of Visitors
—
Frequency
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Floor Plan & Exhibitors

Official floor plan and exhibitor resources are being verified.

Why Attend

AI analysis

The points below are MESSE5 analysis generated from verified event data and industry context. They are not organizer claims; attendance or outcomes are not guaranteed.

Based on verified event data

  • Event: 2026国际动漫游戏博览会
  • Edition year: 2026
  • Dates: 2026-07-04 to 2026-07-06
  • Location: Shanghai, China
  • Venue: 上海跨国采购会展中心(普陀区)
  • Organizer: 上海炫动汇展文化传播有限公司
  • Industry: Sports / Leisure / Gaming
  • Official website: https://expo.sww.sh.gov.cn/browser/search-entp-expo.jspx?code=7f0fb25f-e810-4038-95ca-4c51419f1634
  • Verification: verified

This edition has already concluded; the analysis below is retained for reference.

  1. The 2026 edition provided a focused platform at the Shanghai Convention & Exhibition Center of International Sourcing for regional gaming developers to showcase their latest interactive content.

  2. The event served as a hub for industry stakeholders to evaluate current animation production trends and intellectual property licensing opportunities within the Chinese market.

  3. Organized by Shanghai Xuandong Huizhan, the exhibition facilitated professional engagement between gaming software studios and domestic distribution networks.

Opportunity types

PartnersMarket researchBrand exposure

Who exhibits

  • Gaming software developers
  • Animation production studios
  • Intellectual property licensors

Who visits

  • Content distribution agencies
  • Gaming industry investors
  • Market analysts

Shanghai functions as a critical node for China's digital entertainment and gaming sector, frequently hosting events that align with evolving national policies on media and culture. The region remains a primary destination for businesses seeking to capture domestic market share in the rapidly developing animation and interactive media space.

Reviewed: October 26, 2026

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Sources

All sources are official exhibition or organizer references.

Last checked: October 22, 2026