Sports / Leisure / Gaming

第三届LGMAGI黑蜻蜓动漫&游戏博览会

Guangzhou, ChinaAugust 7, 2026 – August 9, 2026灵感国际展览(广州)集团有限公司
Official Website

Exhibition Overview

Exhibition Name
第三届LGMAGI黑蜻蜓动漫&游戏博览会
Organizer
灵感国际展览(广州)集团有限公司
Venue
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Location
Guangzhou, China
Dates
August 7, 2026 – August 9, 2026
Exhibition Area
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Number of Exhibitors
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Number of Visitors
—
Frequency
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Floor Plan & Exhibitors

Official floor plan and exhibitor resources are being verified.

Why Attend

AI analysis

The points below are MESSE5 analysis generated from verified event data and industry context. They are not organizer claims; attendance or outcomes are not guaranteed.

Based on verified event data

  • Event: 第三届LGMAGI黑蜻蜓动漫&游戏博览会
  • Edition year: 2026
  • Dates: 2026-08-07 to 2026-08-09
  • Location: Guangzhou, China
  • Organizer: 灵感国际展览(广州)集团有限公司
  • Industry: Sports / Leisure / Gaming
  • Official website: https://mice-gz.org/ (official Guangzhou municipal exhibition platform)
  • Verification: verified

This edition has already concluded; the analysis below is retained for reference.

  1. The 2026 edition focused on the intersection of gaming, animation, and leisure sectors within the Pearl River Delta's robust cultural creative ecosystem.

  2. The event served as a specialized platform for industry stakeholders to review regional advancements in digital entertainment and animation production standards.

  3. Organized by Linggan International Exhibition, the博览会 provided a formal channel to observe trends in the animation and gaming IP licensing landscape as of August 2026.

Opportunity types

Market researchTrend & regulatory insightsBrand exposure

Who exhibits

  • Animation production studios
  • Game software developers
  • IP licensing agencies
  • Leisure entertainment equipment suppliers

Who visits

  • Gaming industry analysts
  • Animation distribution representatives
  • Creative content buyers
  • Industry trade media

Guangzhou acts as a critical hub for China's animation and digital entertainment industries, benefiting from proximity to high-tech manufacturing and established creative export channels. The market continues to evolve through the integration of digital IP into traditional leisure and gaming business models.

Reviewed: October 26, 2026

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Sources

All sources are official exhibition or organizer references.

Last checked: October 22, 2026