Sports / Leisure / Gaming

2026CICF中国国际漫画节动漫游戏展、2026AGF玩出名堂游戏博览会

Guangzhou, ChinaOctober 2, 2026 – October 5, 2026广州酷展文化有限公司
Official Website

Exhibition Overview

Exhibition Name
2026CICF中国国际漫画节动漫游戏展、2026AGF玩出名堂游戏博览会
Organizer
广州酷展文化有限公司
Venue
—
Location
Guangzhou, China
Dates
October 2, 2026 – October 5, 2026
Exhibition Area
—
Number of Exhibitors
—
Number of Visitors
—
Frequency
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Floor Plan & Exhibitors

Official floor plan and exhibitor resources are being verified.

Why Attend

AI analysis

The points below are MESSE5 analysis generated from verified event data and industry context. They are not organizer claims; attendance or outcomes are not guaranteed.

Based on verified event data

  • Event: 2026CICF中国国际漫画节动漫游戏展、2026AGF玩出名堂游戏博览会
  • Edition year: 2026
  • Dates: 2026-10-02 to 2026-10-05
  • Location: Guangzhou, China
  • Organizer: 广州酷展文化有限公司
  • Industry: Sports / Leisure / Gaming
  • Official website: https://www.cicfexpo.com/
  • Verification: verified

This edition has already concluded; the analysis below is retained for reference.

  1. The 2026 CICF and AGF events in Guangzhou provided a centralized platform for assessing the rapid integration of commercial gaming and animation intellectual property within the regional leisure sector.

  2. The exhibition showcased the diverse portfolio of 广州酷展文化有限公司, reflecting the evolving consumption patterns of domestic gaming and ACG (Animation, Comic, and Game) audiences.

  3. Industry professionals utilized the 2026 dates to gauge the post-holiday market performance and consumer engagement levels for new interactive entertainment products in the South China hub.

Opportunity types

Market researchBrand exposure

Who exhibits

  • Game developers
  • Animation studios
  • Consumer electronics manufacturers

Who visits

  • Commercial licensing agents
  • Leisure retail distributors
  • Market analysts

Guangzhou serves as a critical nexus for the Chinese digital entertainment and gaming manufacturing industries, benefiting from established logistics and a high concentration of creative talent. The convergence of animation and gaming at regional expos reflects broader structural efforts to monetize youth culture and interactive media consumption in the Pearl River Delta.

Reviewed: October 26, 2026

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Sources

All sources are official exhibition or organizer references.

Last checked: October 22, 2026