Sports / Leisure / Gaming

杭州·动漫潮流互动展暨AD动漫嘉年华

Hangzhou, ChinaJuly 4, 2026 – July 6, 2026Hangzhou Grand Convention & Exhibition Center (2、3号馆)AD动漫展组委会、杭州大会展中心
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Exhibition Overview

Exhibition Name
杭州·动漫潮流互动展暨AD动漫嘉年华
Organizer
AD动漫展组委会、杭州大会展中心
Venue
Hangzhou Grand Convention & Exhibition Center (2、3号馆)
Location
Hangzhou, China
Dates
July 4, 2026 – July 6, 2026
Exhibition Area
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Number of Exhibitors
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Number of Visitors
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Frequency
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Floor Plan & Exhibitors

Official floor plan and exhibitor resources are being verified.

Why Attend

AI analysis

The points below are MESSE5 analysis generated from verified event data and industry context. They are not organizer claims; attendance or outcomes are not guaranteed.

Based on verified event data

  • Event: 杭州·动漫潮流互动展暨AD动漫嘉年华
  • Edition year: 2026
  • Dates: 2026-07-04 to 2026-07-06
  • Location: Hangzhou, China
  • Venue: Hangzhou Grand Convention & Exhibition Center (2、3号馆)
  • Organizer: AD动漫展组委会、杭州大会展中心
  • Industry: Sports / Leisure / Gaming
  • Official website: https://www.hzgcec.com/ (official Hangzhou Grand Convention & Exhibition Center calendar)
  • Verification: verified

This edition has already concluded; the analysis below is retained for reference.

  1. The 2026 edition held at the Hangzhou Grand Convention & Exhibition Center served as a regional hub for evaluating current animation and gaming consumer engagement trends.

  2. The event facilitated a concentrated environment for reviewing local content development and interactive entertainment products showcased by regional studios.

  3. Industry participants utilized the gathering to observe the commercial reception of new animation intellectual properties within the Hangzhou creative market.

Opportunity types

Market researchBrand exposure

Who exhibits

  • Animation content creators
  • Gaming software developers
  • Character merchandise manufacturers

Who visits

  • Regional distributors
  • Creative industry analysts
  • Entertainment intellectual property licensors

Hangzhou continues to evolve as a key strategic cluster for China's digital creative and animation sectors, often reflecting shifts in youth-oriented consumer habits. The concentration of local technology and media infrastructure makes it a representative setting for gauging the commercial viability of new interactive leisure content.

Reviewed: October 26, 2026

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Sources

All sources are official exhibition or organizer references.

Last checked: October 22, 2026